New Website
I added a new spiffy website for Tank Frenzy. It has a brief overview, some screenshots, and hopefully a video and a download soon.
I added a new spiffy website for Tank Frenzy. It has a brief overview, some screenshots, and hopefully a video and a download soon.
We are done with Tank Frenzy. We demoed it and it seemed to be well received. I spent the last week on performance. I got to play with Intel’s VTune profiler, which is pretty cool. Turns out most of our slowdown was from using the standard template library. No surprise there. After all that I [...]
Today begins the last week of development. Four more days to get this presentable. We are getting close. I spent the last week working on improving performance, mainly in the collision detection area. We finally had to implement a partitioning system, and even though I ran into just about every headache imaginable, we finally got [...]
A screenshot to let you all see what our game is looking like these days. The smoke particles are still being tweaked. Check out the lighting on the terrain and the player tank’s headlight
I’ve been spending the last week and a half working on my deferred renderer that I wanted done in the first couple weeks. Other stuff had higher priority and it has been pushed off until now. It took me a while to figure out how all the render target stuff works; I’ve never done anything [...]
I just finished cleaning up and pulling together the important classes for the render pipeline I wrote for Tank Frenzy. Zipped those up and wrote a brief overview. If you are interested in checking this out, feel free to download it.
As promised, a download of Army Ants is now available. Please go download it, play it, and then come back here and let us know what you think. Edit: the Army Ants site is now live.
We were at GDC last week, so not much to say about development there. I did talk to a bunch of companies, a few of which asked if Tank Frenzy was playable yet. Not quite yet. Many people did play Army Ants however, which was being demoed. Developers from Blizzard, Square-Enix,and Insomniac played it. It [...]
Doesn’t it look nice and shiny?